Search found 681 matches
- Tue Nov 14, 2023 4:04 pm
- Forum: Emulation
- Topic: New Z80 MZ-700 emulator implemented in Rust and Slint
- Replies: 19
- Views: 6523
Re: New Z80 MZ-700 emulator implemented in Rust and Slint
const HBLK_HIGH_PERIOD: u64 = 36088; <--- Period in which unit?
- Thu Aug 17, 2023 9:02 am
- Forum: Assembly
- Topic: Assembling Z80 source using TASM or similar
- Replies: 21
- Views: 13205
Re: Assembling Z80 source using TASM or similar
I use z80asm from Youkan that I modified so it displays messages in English by default and not all messages had a translation so I added them. The HTML file is still in Japanese but using Google or DeepL translation should help here. I also use a simple .bat file to build. To build a .mzt file from ...
- Mon Aug 14, 2023 8:30 pm
- Forum: Hardware
- Topic: Sharp MZ 700 file loading
- Replies: 4
- Views: 1724
Re: Sharp MZ 700 file loading
Totally feasable, I did it: https://github.com/SHARPENTIERS/MZ-SD2CMT
Re: Blizzard
You should indicate "[MZ-80 A]" or "[MZ-700]" as a prefix to your game title so we know which machine they are for.
Re: Hu-BASIC
I won't be so affirmative: http://retropc.net/ohishi/museum/SvsHu_700.htm
- Fri Sep 23, 2022 1:47 pm
- Forum: Hardware
- Topic: Mz700 repair project
- Replies: 53
- Views: 56794
Re: Mz700 repair project
With a 3D resin printer, it could be finer?
- Tue Aug 23, 2022 9:00 pm
- Forum: Hardware
- Topic: MZ-700 correct filter capacitors for PSU
- Replies: 14
- Views: 6890
Re: MZ-700 correct filter capacitors for PSU
I think I was clear:
We had 220V and now we have 230-240V so most of those caps will blow quickly if you persist to use the paper ones anyway. If replacing, use 270V versions.
- Fri Jul 15, 2022 3:13 pm
- Forum: Demoscene
- Topic: Sharper by Genesis Project
- Replies: 10
- Views: 5359
Re: Sharper by Genesis Project
I'm indeed coding that star field as an exercise and yes there is no need to use stack for that : The critical section to be drawn is so short: ... EX DE,HL ; save the current VRAM position for the next iteration ; Start of the critical section of BLNK signal LD (HL),C ; clear the previous star char...
- Fri Jul 15, 2022 12:53 pm
- Forum: Other
- Topic: Display Codes
- Replies: 4
- Views: 3440
Re: Display Codes
Indeed. From Left/top to right/bottom: NEXT_BAR: SUB $40 ; A' = (A - $40) MOD 256 JR C,@f ; if A == $7x then A' = $3x and skip the next instruction else A' = $Fx and execute the next instruction ADD $84 ; A'' = $Fx + $84 = $7x' where x' = (x + 4) MOD 16; wrap from $7C/7D to $70/$71. @@: ... From Rig...
- Thu Jul 14, 2022 4:29 pm
- Forum: Demoscene
- Topic: Sharper by Genesis Project
- Replies: 10
- Views: 5359
Re: Sharper by Genesis Project
That's the simplest way to get those star dots though. Using other random characters would be over-complicated to deal with.