Futuro MZ by Genesis Project

Is there such a thing as an MZ demoscene?
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Sdw
Posts: 12
Joined: Wed Jul 08, 2020 10:27 am

Futuro MZ by Genesis Project

Post by Sdw »

Finally the demo I've been working on is finished, thanks to everyone here on the forums for their help!

Youtube video

MZF binary

Technically it a bunch of standard "demoscene" effects, trying to optimize as best as I could with interleaved VRAM access and stack abuse to get as much speed as possible, and finally a hires routine with a little twist to it! :)
hlide
Posts: 481
Joined: Thu Jan 25, 2018 9:31 pm

Re: Futuro MZ by Genesis Project

Post by hlide »

Yeah, without looking at the code, I'm pretty sure you use 112 pixels per line, but instead displaying a rectangle, you shift the X character start position X at each pixel line Y. ;P
hlide
Posts: 481
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Re: Futuro MZ by Genesis Project

Post by hlide »

Now a space invader with, say, 112x100 pixels :p.
ysblokje
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Re: Futuro MZ by Genesis Project

Post by ysblokje »

Sdw wrote: Fri Oct 16, 2020 8:54 pm Finally the demo I've been working on is finished, thanks to everyone here on the forums for their help!

Youtube video

MZF binary

Technically it a bunch of standard "demoscene" effects, trying to optimize as best as I could with interleaved VRAM access and stack abuse to get as much speed as possible, and finally a hires routine with a little twist to it! :)
Not wearing one, but I take my hat of to you! Very impressive even if you find it to "standard" stuff. Almost makes me wish I had not sold my 800. When I owned a 700 as a kid not in my wildest dreams could I have imagined this being possible and the sound even being tolerable.
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mz-80a
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Re: Futuro MZ by Genesis Project

Post by mz-80a »

Very cool. Presume splitting VRAM by chasing the beam to get the hi-res pic. Must take a lot of different character swaps!
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Pacman
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Re: Futuro MZ by Genesis Project

Post by Pacman »

very nice demo ! Bravo.
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