MZ-700 demos

Is there such a thing as an MZ demoscene?
MooZ
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Joined: Thu Mar 01, 2018 9:39 am

Re: MZ-700 demos

Post by MooZ »

Here's the source : https://github.com/BlockoS/up-kos
Well, comments are sparse (to say the least) :)
goev
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Re: MZ-700 demos

Post by goev »

Damn! That was a truly impressive demo, MooZ :D
MooZ
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Joined: Thu Mar 01, 2018 9:39 am

Re: MZ-700 demos

Post by MooZ »

MooZ
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Re: MZ-700 demos

Post by MooZ »

This one was released this weekend. Unfortunately the music is not working on the "common source code project" mz700 emulator.
https://demozoo.org/productions/201129/
MooZ
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Re: MZ-700 demos

Post by MooZ »

Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/
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mz-80a
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Re: MZ-700 demos

Post by mz-80a »

MooZ wrote: Tue Jul 02, 2019 6:37 pm Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/
Hey MooZ, that's pretty awesome, does it work on a real machine or just emulator?
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MooZ
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Re: MZ-700 demos

Post by MooZ »

It works on both.
MooZ
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Re: MZ-700 demos

Post by MooZ »

Here's another mixed gfx (Sharpscii/software bitmap) I did this week-end at the Datastorm demoparty.
https://demozoo.org/graphics/261417/
MooZ
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Re: MZ-700 demos

Post by MooZ »

hlide
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Re: MZ-700 demos

Post by hlide »

@MooZ, did you try to draw up to 14 characters instead of 12? PAL timings appear to give us up to 91 cycles to access the VRAM until negative BLNK blocks the CPU instead of 60 cycles with NTSC timings. Your sources show you're limited the drawing sequence under 61 cycles. Since your demos are using european font, they won't show anything good with a Japanese MZ-700 anyway.
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