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Re: MZ-700 demos

Posted: Wed Aug 08, 2018 8:25 pm
by MooZ
Here's the source : https://github.com/BlockoS/up-kos
Well, comments are sparse (to say the least) :)

Re: MZ-700 demos

Posted: Wed Aug 29, 2018 6:36 am
by goev
Damn! That was a truly impressive demo, MooZ :D

Re: MZ-700 demos

Posted: Thu Mar 21, 2019 8:46 am
by MooZ

Re: MZ-700 demos

Posted: Fri Mar 22, 2019 7:49 am
by MooZ
This one was released this weekend. Unfortunately the music is not working on the "common source code project" mz700 emulator.
https://demozoo.org/productions/201129/

Re: MZ-700 demos

Posted: Tue Jul 02, 2019 6:37 pm
by MooZ
Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/

Re: MZ-700 demos

Posted: Fri Jul 05, 2019 8:11 am
by mz-80a
MooZ wrote: Tue Jul 02, 2019 6:37 pm Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/
Hey MooZ, that's pretty awesome, does it work on a real machine or just emulator?

Re: MZ-700 demos

Posted: Fri Jul 05, 2019 4:15 pm
by MooZ
It works on both.

Re: MZ-700 demos

Posted: Tue Aug 06, 2019 3:01 pm
by MooZ
Here's another mixed gfx (Sharpscii/software bitmap) I did this week-end at the Datastorm demoparty.
https://demozoo.org/graphics/261417/

Re: MZ-700 demos

Posted: Sun Dec 22, 2019 6:00 pm
by MooZ

Re: MZ-700 demos

Posted: Sun May 17, 2020 2:31 pm
by hlide
@MooZ, did you try to draw up to 14 characters instead of 12? PAL timings appear to give us up to 91 cycles to access the VRAM until negative BLNK blocks the CPU instead of 60 cycles with NTSC timings. Your sources show you're limited the drawing sequence under 61 cycles. Since your demos are using european font, they won't show anything good with a Japanese MZ-700 anyway.