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Making a basic text adventure.

Posted: Sat Jun 23, 2018 4:49 pm
by TextAdventureKing
I have been making a text adventure called "Evil Star", I've been writing a lot of Sharp BASIC programs for my 80K as I have no CRT for my 700. I even wrote a program (with the help of SHARPSOFT 700 user notes number 5) that can control and calculate screen memory, this program allowed me to discover the MZ80K and MZ700's Video Memory is in the same place.

Re: Making a basic text adventure.

Posted: Sat Jun 23, 2018 8:06 pm
by hlide
In which programming langage is "Evil Star"?

"Evil Star"? I recall having read something about it as a text game on MZ. Something which contains some Star Wars similarities.

Re: Making a basic text adventure.

Posted: Sat Jun 23, 2018 8:28 pm
by TextAdventureKing
Evil Star is written in BASIC

Re: Making a basic text adventure.

Posted: Tue Jun 26, 2018 2:41 pm
by mz-80a
Awesome! Sounds great. For a long time I've been thinking of making an adventure game creation system for the MZ-80
It's still on my list of things to do. If yours doesn't take up too much memory you could compile it for a bit more speed. Hope to play it sometime soon! How far through it are you, or is it early stages at the moment?

Re: Making a basic text adventure.

Posted: Tue Jun 26, 2018 3:53 pm
by TextAdventureKing
It's currently very early in development. No sounds. Just finishing the rooms.

Sadly, I haven't got the knowhow for the SP5025 BASIC to make an inventory yet.

Re: Making a basic text adventure.

Posted: Tue Jul 03, 2018 6:46 am
by TextAdventureKing
Update on evil star.

There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.

Re: Making a basic text adventure.

Posted: Tue Jul 03, 2018 9:53 am
by hlide
Is the source accessible anywhere? I want to see if I can help you to build a text game engine with scripts you can write instead of using a BASIC. That way, you'll get a pure binary that you can load on any MZ-80 K compatible computer.

Re: Making a basic text adventure.

Posted: Wed Jul 04, 2018 7:05 am
by mz-80a
TextAdventureKing wrote: Tue Jul 03, 2018 6:46 am Update on evil star.

There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
That's strange that you can't do that. There are plenty of text adventures for the MZ-80K, they must be doing it somehow.

Re: Making a basic text adventure.

Posted: Thu Jul 05, 2018 5:13 pm
by mz-80a
I have uploaded the MZ-80K version of Haunted House here:

https://drive.google.com/drive/folders/ ... sp=sharing

Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.

Re: Making a basic text adventure.

Posted: Fri Jul 06, 2018 7:49 pm
by TextAdventureKing
mz-80a wrote: Thu Jul 05, 2018 5:13 pm I have uploaded the MZ-80K version of Haunted House here:

https://drive.google.com/drive/folders/ ... sp=sharing

Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
Thanks mz-80a. You have aided me.