Making a basic text adventure.
- TextAdventureKing
- Posts: 52
- Joined: Sat Jun 23, 2018 4:42 pm
- Location: England, UK
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Making a basic text adventure.
I have been making a text adventure called "Evil Star", I've been writing a lot of Sharp BASIC programs for my 80K as I have no CRT for my 700. I even wrote a program (with the help of SHARPSOFT 700 user notes number 5) that can control and calculate screen memory, this program allowed me to discover the MZ80K and MZ700's Video Memory is in the same place.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
Projects:
- MZ-80K Text Adventure Game
- MZ-80K Quiz Game with multiple "quiz packs"
- DSi Homebrew (not related to Sharp, this is nintendo)
Re: Making a basic text adventure.
In which programming langage is "Evil Star"?
"Evil Star"? I recall having read something about it as a text game on MZ. Something which contains some Star Wars similarities.
"Evil Star"? I recall having read something about it as a text game on MZ. Something which contains some Star Wars similarities.
- TextAdventureKing
- Posts: 52
- Joined: Sat Jun 23, 2018 4:42 pm
- Location: England, UK
- Contact:
Re: Making a basic text adventure.
Evil Star is written in BASIC
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
Projects:
- MZ-80K Text Adventure Game
- MZ-80K Quiz Game with multiple "quiz packs"
- DSi Homebrew (not related to Sharp, this is nintendo)
Re: Making a basic text adventure.
Awesome! Sounds great. For a long time I've been thinking of making an adventure game creation system for the MZ-80
It's still on my list of things to do. If yours doesn't take up too much memory you could compile it for a bit more speed. Hope to play it sometime soon! How far through it are you, or is it early stages at the moment?
It's still on my list of things to do. If yours doesn't take up too much memory you could compile it for a bit more speed. Hope to play it sometime soon! How far through it are you, or is it early stages at the moment?
- TextAdventureKing
- Posts: 52
- Joined: Sat Jun 23, 2018 4:42 pm
- Location: England, UK
- Contact:
Re: Making a basic text adventure.
It's currently very early in development. No sounds. Just finishing the rooms.
Sadly, I haven't got the knowhow for the SP5025 BASIC to make an inventory yet.
Sadly, I haven't got the knowhow for the SP5025 BASIC to make an inventory yet.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
Projects:
- MZ-80K Text Adventure Game
- MZ-80K Quiz Game with multiple "quiz packs"
- DSi Homebrew (not related to Sharp, this is nintendo)
- TextAdventureKing
- Posts: 52
- Joined: Sat Jun 23, 2018 4:42 pm
- Location: England, UK
- Contact:
Re: Making a basic text adventure.
Update on evil star.
There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
Projects:
- MZ-80K Text Adventure Game
- MZ-80K Quiz Game with multiple "quiz packs"
- DSi Homebrew (not related to Sharp, this is nintendo)
Re: Making a basic text adventure.
Is the source accessible anywhere? I want to see if I can help you to build a text game engine with scripts you can write instead of using a BASIC. That way, you'll get a pure binary that you can load on any MZ-80 K compatible computer.
Re: Making a basic text adventure.
That's strange that you can't do that. There are plenty of text adventures for the MZ-80K, they must be doing it somehow.TextAdventureKing wrote: ↑Tue Jul 03, 2018 6:46 am Update on evil star.
There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
Re: Making a basic text adventure.
I have uploaded the MZ-80K version of Haunted House here:
https://drive.google.com/drive/folders/ ... sp=sharing
Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
https://drive.google.com/drive/folders/ ... sp=sharing
Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
- TextAdventureKing
- Posts: 52
- Joined: Sat Jun 23, 2018 4:42 pm
- Location: England, UK
- Contact:
Re: Making a basic text adventure.
Thanks mz-80a. You have aided me.mz-80a wrote: ↑Thu Jul 05, 2018 5:13 pm I have uploaded the MZ-80K version of Haunted House here:
https://drive.google.com/drive/folders/ ... sp=sharing
Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
Projects:
- MZ-80K Text Adventure Game
- MZ-80K Quiz Game with multiple "quiz packs"
- DSi Homebrew (not related to Sharp, this is nintendo)