Here's the source : https://github.com/BlockoS/up-kos
Well, comments are sparse (to say the least)
MZ-700 demos
Re: MZ-700 demos
Damn! That was a truly impressive demo, MooZ
Re: MZ-700 demos
And here's a new one!
https://www.pouet.net/prod.php?which=80739
https://www.pouet.net/prod.php?which=80739
Re: MZ-700 demos
This one was released this weekend. Unfortunately the music is not working on the "common source code project" mz700 emulator.
https://demozoo.org/productions/201129/
https://demozoo.org/productions/201129/
Re: MZ-700 demos
Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/
https://demozoo.org/graphics/205574/
Re: MZ-700 demos
Hey MooZ, that's pretty awesome, does it work on a real machine or just emulator?MooZ wrote: ↑Tue Jul 02, 2019 6:37 pm Here's a program that displays an image mixing standard sharp characters and "software bitmap mode".
https://demozoo.org/graphics/205574/
Re: MZ-700 demos
Here's another mixed gfx (Sharpscii/software bitmap) I did this week-end at the Datastorm demoparty.
https://demozoo.org/graphics/261417/
https://demozoo.org/graphics/261417/
Re: MZ-700 demos
Here's a new xmas intro
https://www.pouet.net/prod.php?which=84348
https://www.pouet.net/prod.php?which=84348
Re: MZ-700 demos
@MooZ, did you try to draw up to 14 characters instead of 12? PAL timings appear to give us up to 91 cycles to access the VRAM until negative BLNK blocks the CPU instead of 60 cycles with NTSC timings. Your sources show you're limited the drawing sequence under 61 cycles. Since your demos are using european font, they won't show anything good with a Japanese MZ-700 anyway.