Making a basic text adventure.

Playing games on the MZ.
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TextAdventureKing
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Making a basic text adventure.

Post by TextAdventureKing »

I have been making a text adventure called "Evil Star", I've been writing a lot of Sharp BASIC programs for my 80K as I have no CRT for my 700. I even wrote a program (with the help of SHARPSOFT 700 user notes number 5) that can control and calculate screen memory, this program allowed me to discover the MZ80K and MZ700's Video Memory is in the same place.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
  • MZ-80K Text Adventure Game
  • MZ-80K Quiz Game with multiple "quiz packs"
  • DSi Homebrew (not related to Sharp, this is nintendo)
hlide
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Re: Making a basic text adventure.

Post by hlide »

In which programming langage is "Evil Star"?

"Evil Star"? I recall having read something about it as a text game on MZ. Something which contains some Star Wars similarities.
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TextAdventureKing
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Re: Making a basic text adventure.

Post by TextAdventureKing »

Evil Star is written in BASIC
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
  • MZ-80K Text Adventure Game
  • MZ-80K Quiz Game with multiple "quiz packs"
  • DSi Homebrew (not related to Sharp, this is nintendo)
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mz-80a
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Re: Making a basic text adventure.

Post by mz-80a »

Awesome! Sounds great. For a long time I've been thinking of making an adventure game creation system for the MZ-80
It's still on my list of things to do. If yours doesn't take up too much memory you could compile it for a bit more speed. Hope to play it sometime soon! How far through it are you, or is it early stages at the moment?
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TextAdventureKing
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Re: Making a basic text adventure.

Post by TextAdventureKing »

It's currently very early in development. No sounds. Just finishing the rooms.

Sadly, I haven't got the knowhow for the SP5025 BASIC to make an inventory yet.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
  • MZ-80K Text Adventure Game
  • MZ-80K Quiz Game with multiple "quiz packs"
  • DSi Homebrew (not related to Sharp, this is nintendo)
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TextAdventureKing
Posts: 52
Joined: Sat Jun 23, 2018 4:42 pm
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Re: Making a basic text adventure.

Post by TextAdventureKing »

Update on evil star.

There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
  • MZ-80K Text Adventure Game
  • MZ-80K Quiz Game with multiple "quiz packs"
  • DSi Homebrew (not related to Sharp, this is nintendo)
hlide
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Joined: Thu Jan 25, 2018 9:31 pm

Re: Making a basic text adventure.

Post by hlide »

Is the source accessible anywhere? I want to see if I can help you to build a text game engine with scripts you can write instead of using a BASIC. That way, you'll get a pure binary that you can load on any MZ-80 K compatible computer.
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mz-80a
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Re: Making a basic text adventure.

Post by mz-80a »

TextAdventureKing wrote: Tue Jul 03, 2018 6:46 am Update on evil star.

There will not be an inventory due to SP-5025 not allowing me to compare string variables to strings.
There will be music.
At the end, I will credit anybody who's helped me along the way.
That's strange that you can't do that. There are plenty of text adventures for the MZ-80K, they must be doing it somehow.
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mz-80a
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Re: Making a basic text adventure.

Post by mz-80a »

I have uploaded the MZ-80K version of Haunted House here:

https://drive.google.com/drive/folders/ ... sp=sharing

Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
MZ-80A Secrets
https://mz-80a.com/

Sharpworks (Sharp MZ homebrew)
https: //mz-sharpworks.co.uk/
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TextAdventureKing
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Re: Making a basic text adventure.

Post by TextAdventureKing »

mz-80a wrote: Thu Jul 05, 2018 5:13 pm I have uploaded the MZ-80K version of Haunted House here:

https://drive.google.com/drive/folders/ ... sp=sharing

Perhaps if you have a look through this it might help you with the SP-5025 problems. I'm not familiar enough with that particular BASIC to give you an answer myself but Haunted House definitely uses an inventory and this is the SP-5025 version.
Thanks mz-80a. You have aided me.
Sharp MZ Developer, Global Moderator and lover of this tiny MZ-80K.
Projects:
  • MZ-80K Text Adventure Game
  • MZ-80K Quiz Game with multiple "quiz packs"
  • DSi Homebrew (not related to Sharp, this is nintendo)
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